Once Upon A Time, Narrative Games

Authors

  • Pablo Chiuminatto Pontificia Universidad Católica de Chile, Faculty of Letters
  • Orlando Guerrero Independent Researcher

DOI:

https://doi.org/10.7764/disena.10.132-141

Keywords:

New narratives, interactive fiction, videogames, new media, instructional design, storytelling, history of books and reading

Abstract

Stories mark the life of the communities. The accelerated development of digital technology and its penetration into all areas generate new possibilities of narrative. From computer sciences a new variant emerges: the videogame. Its possibilities are enormous precisely because it captures the attention of users by making them part of the experience, both mentally as well as physically, implying that the design of each one of its phases and components is key in the narrative. An inquiry into its significance encompasses not only the field of design, but also critical thinking, and certainly, education.

Author Biographies

Pablo Chiuminatto, Pontificia Universidad Católica de Chile, Faculty of Letters

 

B.A. in Visual Arts, Universidad de Chile. Master in Visual Arts, Universidad de Chile. PhD in Philosophy, Universidad de Chile. Associate professor, Faculty of Letters, Pontificia Universidad Católica de Chile.

Orlando Guerrero, Independent Researcher

 

B.A. in Hispanic Letters, Pontificia Universidad Católica de Chile.

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Published

2016-06-15

How to Cite

Chiuminatto, P., & Guerrero, O. . (2016). Once Upon A Time, Narrative Games. Diseña, (10), 132–141. https://doi.org/10.7764/disena.10.132-141

Issue

Section

Original articles