Videogame Creation in Chile

Main Article Content

Alejandro Woywood
Juan Pablo Lastra

Abstract

 


This present article on videogames –software works of great complexity where different disciplines such as art, narrative, design and engineering participate – reviews the main milestones in the history of videogames and analyses the cultural meaning of an industry that is presently generating sales that are larger than those of other sectors of entertainment, such as film and music. It then delves into the creation of videogames in Chile, which now has 33 firms with sales for over 13 million dollars a year, and describes aspects of these firms, as well as the process of creation of a videogame. Finally, it presents the fundamentals that led to the creation of the major in Engineering in Videogame Development and Virtual Reality at Universidad de Talca, initiative that seeks to provide Chile with skilled human capital.


Article Details

How to Cite
Woywood, A., & Lastra, J. P. (2016). Videogame Creation in Chile. Diseña, (10), 142–151. https://doi.org/10.7764/disena.10.142-151
Section
Miscellaneous
Author Biographies

Alejandro Woywood, Universidad de Talca, School of Engineering in Videogame Creation and Virtual Reality

 

Civil industrial Engineer, Pontificia Universidad Católica de Chile. Master in Engineering Sciences, Pontificia Universidad Católica de Chile. Master in Videogame Creation, Universitat Pompeu Fabra. Professor, School of Engineering in Videogame Creation and Virtual Reality, Universidad de Talca.

Juan Pablo Lastra, Behaviour Chile

Ingeniero Civil en Computación, Pontificia Universidad Católica de Chile. Director de Tecnología en Behaviour Chile.

References

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