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Stories mark the life of the communities. The accelerated development of digital technology and its penetration into all areas generate new possibilities of narrative. From computer sciences a new variant emerges: the videogame. Its possibilities are enormous precisely because it captures the attention of users by making them part of the experience, both mentally as well as physically, implying that the design of each one of its phases and components is key in the narrative. An inquiry into its significance encompasses not only the field of design, but also critical thinking, and certainly, education.
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